join the Cloud – XBSlink v0.8.2.0 published!
Hail to the cloud baby! 😉 XBSlink V0.8.2.0 brings the new cloud feature along with a lot of small changes. What is the Cloud feature? Many XBSlink users asked for a simpler way of finding and connection to other users. The Cloud feature helps with this. After loading a cloud list from a cloud list […]
XBSlink v0.7.2.2 : new chat feature & UPnP code replaced!
presenting XBSlink v0.7.2.2 new features: XBSlink now has an internal chat! communicate with connected XBSlink nodes. UPnP code replaced – no more problems caused by windows own UPnP service… the nickname for XBSlink nodes is shown in the main info. STUN server support. XBSlink can now determine the NAT type of your network with the […]
Feedback result – XBSlink v0.7.0.1 published
XBSlink v0.7.0.1 is a response to all the feedback i got from many users. Thank you! Introducing new features: GUI layout changed. new tabbed design. remote host history. you can select previously entered hosts from a drop down. “special MAC list” : you can tell XBSlink to always forward packets for certain network devices. This […]
new v0.6.5.1 – compatibility update
tricky, some Games have custom packets – different from normal System Link packets 😐 XBSlink update v0.6.5.1 should help with this. Changelog: added “advanced forwarding of broadcast”. this should help with many games and could even support platforms other then the Xbox360 🙂 this option can be switched on and off while the engine is […]
new Version v0.6.4.1 – more Information
just released XBSlink 0.6.4.1 ! Changelog: settings now saved when engine is started NAT traversal code improved added more information to status panel better recognition for WAN ip address locally discovered XBox addresses are shown
small update – XBSlink 0.6.3.0 available
A tester informed me of some problems with the NAT traversal code. (thx Leo) XBSlink v0.6.3.0 should fix these issues.
first public XBSlink version
I am happy to announce the first public version of XBSlink! XBSlink v0.6.1.0 features are: high speed & low latency proxy of XBox360 System Link ethernet packets automatic NAT port forwarding via UPnP overview of discovered Nodes and Xboxes self organizing P2P structured network unlimited number of client nodes The download is available here.